#ifndef __GAME_MENUSCENE_H__
#define __GAME_MENUSCENE_H__

#include "TYScene.h"
#include "TYLayer.h"


class GameMenuScene : public TYScene
{
public:
	GameMenuScene(void);
	~GameMenuScene(void);

	SCENE_NODE_FUNC(GameMenuScene);

	virtual bool init ();
};




class GameMenuLayer : public TYLayerMenu
{
public:

	LAYER_NODE_FUNC(GameMenuLayer);

	bool init ();

	virtual void onEnter();
	virtual void onExit();

protected:
	GameMenuLayer();
	~GameMenuLayer();

	void MenuItemCallBack( CCObject* sender );
};

#endif	//__GAMEMENU_SCENE_H_